Ball in the 6 · EVENTS
Tournament Brackets & Scheduling, Explained
Ball in the 6 · Toronto · 8 min read
Every tournament is a trade-off between three things: total games, fairness, and the clock. Pick a bracket format by deciding which of the three you are willing to spend.
Single elimination
Lose once, go home. The fewest games and the tightest schedule, which is why big fields use it. The cost is fairness — one bad quarter ends a team’s weekend — and the teams that travelled farthest can be done by lunch. If you use it, guarantee a consolation game so nobody goes home after one match.
Double elimination
Everyone gets a second life through the losers bracket. Fairer, and the final feels earned. The cost is the clock: the bracket roughly doubles, and the losers-bracket finalist may play twice as many games in a day as the winners-bracket team they meet.
Round robin and pool play
Everyone plays everyone (or everyone in their pool). Maximum fairness and guaranteed games — the format families actually want for youth events, because nobody drives two hours for one game. The cost is total games, so most events run pools into a single-elimination crossover: round robin to seed, knockout to crown.
Scheduling: the real boss fight
The bracket is the easy half. The hard half is laying those games across courts and time slots so that no team plays back-to-back, no court sits empty, and the 9-year-olds are not playing at 9pm. Done by hand this is an evening with a whiteboard; done in software it is a generator run against your real venue slots, with rest windows enforced automatically.
Ball in the 6 generates round-robin schedules and standings directly from the program — scores go in, the table updates, and the bracket seeds itself.